mirror of
https://github.com/ZGCA-Forge/Elevator.git
synced 2025-12-17 21:11:03 +00:00
Add tests and docs
This commit is contained in:
592
docs/events.rst
Normal file
592
docs/events.rst
Normal file
@@ -0,0 +1,592 @@
|
||||
Event-Driven Simulation and Tick-Based Execution
|
||||
================================================
|
||||
|
||||
Elevator Saga uses an **event-driven, tick-based** discrete simulation model. The simulation progresses in discrete time steps (ticks), and events are generated to notify the controller about state changes.
|
||||
|
||||
Simulation Overview
|
||||
-------------------
|
||||
|
||||
.. code-block:: text
|
||||
|
||||
┌─────────────────────────────────────────────────────────┐
|
||||
│ Simulation Loop │
|
||||
│ │
|
||||
│ Tick N │
|
||||
│ 1. Update elevator status (START_UP → CONSTANT_SPEED)│
|
||||
│ 2. Process arrivals (new passengers) │
|
||||
│ 3. Move elevators (physics simulation) │
|
||||
│ 4. Process stops (boarding/alighting) │
|
||||
│ 5. Generate events │
|
||||
│ │
|
||||
│ Events sent to client → Client processes → Commands │
|
||||
│ │
|
||||
│ Tick N+1 │
|
||||
│ (repeat...) │
|
||||
└─────────────────────────────────────────────────────────┘
|
||||
|
||||
Tick-Based Execution
|
||||
--------------------
|
||||
|
||||
What is a Tick?
|
||||
~~~~~~~~~~~~~~~
|
||||
|
||||
A **tick** is the fundamental unit of simulation time. Each tick represents one discrete time step where:
|
||||
|
||||
1. Physics is updated (elevators move)
|
||||
2. State changes occur (passengers board/alight)
|
||||
3. Events are generated
|
||||
4. Controller receives events and makes decisions
|
||||
|
||||
Think of it like frames in a video game - the simulation updates at discrete intervals.
|
||||
|
||||
Tick Processing Flow
|
||||
~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
In ``simulator.py``, the ``step()`` method processes ticks:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
def step(self, num_ticks: int = 1) -> List[SimulationEvent]:
|
||||
"""Process one or more simulation ticks"""
|
||||
with self.lock:
|
||||
new_events = []
|
||||
for _ in range(num_ticks):
|
||||
self.state.tick += 1
|
||||
tick_events = self._process_tick()
|
||||
new_events.extend(tick_events)
|
||||
|
||||
# Force complete passengers if max duration reached
|
||||
if self.tick >= self.max_duration_ticks:
|
||||
completed_count = self.force_complete_remaining_passengers()
|
||||
|
||||
return new_events
|
||||
|
||||
Each ``_process_tick()`` executes the four-phase cycle:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
def _process_tick(self) -> List[SimulationEvent]:
|
||||
"""Process one simulation tick"""
|
||||
events_start = len(self.state.events)
|
||||
|
||||
# Phase 1: Update elevator status
|
||||
self._update_elevator_status()
|
||||
|
||||
# Phase 2: Add new passengers from traffic queue
|
||||
self._process_arrivals()
|
||||
|
||||
# Phase 3: Move elevators
|
||||
self._move_elevators()
|
||||
|
||||
# Phase 4: Process elevator stops and passenger boarding/alighting
|
||||
self._process_elevator_stops()
|
||||
|
||||
# Return events generated this tick
|
||||
return self.state.events[events_start:]
|
||||
|
||||
Elevator State Machine
|
||||
-----------------------
|
||||
|
||||
Elevators transition through states each tick:
|
||||
|
||||
.. code-block:: text
|
||||
|
||||
STOPPED ──(target set)──► START_UP ──(1 tick)──► CONSTANT_SPEED
|
||||
│
|
||||
(near target)
|
||||
▼
|
||||
START_DOWN
|
||||
│
|
||||
(1 tick)
|
||||
▼
|
||||
(arrived) STOPPED
|
||||
|
||||
State Transitions
|
||||
~~~~~~~~~~~~~~~~~
|
||||
|
||||
**Phase 1: Update Elevator Status** (``_update_elevator_status()``):
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
def _update_elevator_status(self) -> None:
|
||||
"""Update elevator operational state"""
|
||||
for elevator in self.elevators:
|
||||
# If no direction, check for next target
|
||||
if elevator.target_floor_direction == Direction.STOPPED:
|
||||
if elevator.next_target_floor is not None:
|
||||
self._set_elevator_target_floor(elevator, elevator.next_target_floor)
|
||||
self._process_passenger_in()
|
||||
elevator.next_target_floor = None
|
||||
else:
|
||||
continue
|
||||
|
||||
# Transition state machine
|
||||
if elevator.run_status == ElevatorStatus.STOPPED:
|
||||
# Start acceleration
|
||||
elevator.run_status = ElevatorStatus.START_UP
|
||||
elif elevator.run_status == ElevatorStatus.START_UP:
|
||||
# Switch to constant speed after 1 tick
|
||||
elevator.run_status = ElevatorStatus.CONSTANT_SPEED
|
||||
|
||||
**Important Notes**:
|
||||
|
||||
- ``START_UP`` = acceleration (not direction!)
|
||||
- ``START_DOWN`` = deceleration (not direction!)
|
||||
- Actual movement direction is ``target_floor_direction`` (UP/DOWN)
|
||||
- State transitions happen **before** movement
|
||||
|
||||
Movement Physics
|
||||
----------------
|
||||
|
||||
Speed by State
|
||||
~~~~~~~~~~~~~~
|
||||
|
||||
Elevators move at different speeds depending on their state:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
def _move_elevators(self) -> None:
|
||||
"""Move all elevators towards their destinations"""
|
||||
for elevator in self.elevators:
|
||||
# Determine speed based on state
|
||||
movement_speed = 0
|
||||
if elevator.run_status == ElevatorStatus.START_UP:
|
||||
movement_speed = 1 # Accelerating: 0.1 floors/tick
|
||||
elif elevator.run_status == ElevatorStatus.START_DOWN:
|
||||
movement_speed = 1 # Decelerating: 0.1 floors/tick
|
||||
elif elevator.run_status == ElevatorStatus.CONSTANT_SPEED:
|
||||
movement_speed = 2 # Full speed: 0.2 floors/tick
|
||||
|
||||
if movement_speed == 0:
|
||||
continue
|
||||
|
||||
# Apply movement in appropriate direction
|
||||
if elevator.target_floor_direction == Direction.UP:
|
||||
new_floor = elevator.position.floor_up_position_add(movement_speed)
|
||||
elif elevator.target_floor_direction == Direction.DOWN:
|
||||
new_floor = elevator.position.floor_up_position_add(-movement_speed)
|
||||
|
||||
Position System
|
||||
~~~~~~~~~~~~~~~
|
||||
|
||||
Positions use a **10-unit sub-floor** system:
|
||||
|
||||
- ``current_floor = 2, floor_up_position = 0`` → exactly at floor 2
|
||||
- ``current_floor = 2, floor_up_position = 5`` → halfway between floors 2 and 3
|
||||
- ``current_floor = 2, floor_up_position = 10`` → advances to ``current_floor = 3, floor_up_position = 0``
|
||||
|
||||
This granularity allows smooth movement and precise deceleration timing.
|
||||
|
||||
Deceleration Logic
|
||||
~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Elevators must decelerate before stopping:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
def _should_start_deceleration(self, elevator: ElevatorState) -> bool:
|
||||
"""Check if should start decelerating"""
|
||||
distance = self._calculate_distance_to_target(elevator)
|
||||
return distance == 1 # Start deceleration 1 position unit before target
|
||||
|
||||
# In _move_elevators():
|
||||
if elevator.run_status == ElevatorStatus.CONSTANT_SPEED:
|
||||
if self._should_start_deceleration(elevator):
|
||||
elevator.run_status = ElevatorStatus.START_DOWN
|
||||
|
||||
This ensures elevators don't overshoot their target floor.
|
||||
|
||||
Event System
|
||||
------------
|
||||
|
||||
Event Types
|
||||
~~~~~~~~~~~
|
||||
|
||||
The simulation generates 8 types of events defined in ``EventType`` enum:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
class EventType(Enum):
|
||||
UP_BUTTON_PRESSED = "up_button_pressed"
|
||||
DOWN_BUTTON_PRESSED = "down_button_pressed"
|
||||
PASSING_FLOOR = "passing_floor"
|
||||
STOPPED_AT_FLOOR = "stopped_at_floor"
|
||||
ELEVATOR_APPROACHING = "elevator_approaching"
|
||||
IDLE = "idle"
|
||||
PASSENGER_BOARD = "passenger_board"
|
||||
PASSENGER_ALIGHT = "passenger_alight"
|
||||
|
||||
Event Generation
|
||||
~~~~~~~~~~~~~~~~
|
||||
|
||||
Events are generated during tick processing:
|
||||
|
||||
**Passenger Arrival**:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
def _process_arrivals(self) -> None:
|
||||
"""Process new passenger arrivals"""
|
||||
while self.traffic_queue and self.traffic_queue[0].tick <= self.tick:
|
||||
traffic_entry = self.traffic_queue.pop(0)
|
||||
passenger = PassengerInfo(
|
||||
id=traffic_entry.id,
|
||||
origin=traffic_entry.origin,
|
||||
destination=traffic_entry.destination,
|
||||
arrive_tick=self.tick,
|
||||
)
|
||||
self.passengers[passenger.id] = passenger
|
||||
|
||||
if passenger.destination > passenger.origin:
|
||||
self.floors[passenger.origin].up_queue.append(passenger.id)
|
||||
# Generate UP_BUTTON_PRESSED event
|
||||
self._emit_event(
|
||||
EventType.UP_BUTTON_PRESSED,
|
||||
{"floor": passenger.origin, "passenger": passenger.id}
|
||||
)
|
||||
else:
|
||||
self.floors[passenger.origin].down_queue.append(passenger.id)
|
||||
# Generate DOWN_BUTTON_PRESSED event
|
||||
self._emit_event(
|
||||
EventType.DOWN_BUTTON_PRESSED,
|
||||
{"floor": passenger.origin, "passenger": passenger.id}
|
||||
)
|
||||
|
||||
**Elevator Movement**:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
def _move_elevators(self) -> None:
|
||||
for elevator in self.elevators:
|
||||
# ... movement logic ...
|
||||
|
||||
# Passing a floor
|
||||
if old_floor != new_floor and new_floor != target_floor:
|
||||
self._emit_event(
|
||||
EventType.PASSING_FLOOR,
|
||||
{
|
||||
"elevator": elevator.id,
|
||||
"floor": new_floor,
|
||||
"direction": elevator.target_floor_direction.value
|
||||
}
|
||||
)
|
||||
|
||||
# About to arrive (during deceleration)
|
||||
if self._near_next_stop(elevator):
|
||||
self._emit_event(
|
||||
EventType.ELEVATOR_APPROACHING,
|
||||
{
|
||||
"elevator": elevator.id,
|
||||
"floor": elevator.target_floor,
|
||||
"direction": elevator.target_floor_direction.value
|
||||
}
|
||||
)
|
||||
|
||||
# Arrived at target
|
||||
if target_floor == new_floor and elevator.position.floor_up_position == 0:
|
||||
elevator.run_status = ElevatorStatus.STOPPED
|
||||
self._emit_event(
|
||||
EventType.STOPPED_AT_FLOOR,
|
||||
{
|
||||
"elevator": elevator.id,
|
||||
"floor": new_floor,
|
||||
"reason": "move_reached"
|
||||
}
|
||||
)
|
||||
|
||||
**Boarding and Alighting**:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
def _process_elevator_stops(self) -> None:
|
||||
for elevator in self.elevators:
|
||||
if elevator.run_status != ElevatorStatus.STOPPED:
|
||||
continue
|
||||
|
||||
current_floor = elevator.current_floor
|
||||
|
||||
# Passengers alight
|
||||
passengers_to_remove = []
|
||||
for passenger_id in elevator.passengers:
|
||||
passenger = self.passengers[passenger_id]
|
||||
if passenger.destination == current_floor:
|
||||
passenger.dropoff_tick = self.tick
|
||||
passengers_to_remove.append(passenger_id)
|
||||
|
||||
for passenger_id in passengers_to_remove:
|
||||
elevator.passengers.remove(passenger_id)
|
||||
self._emit_event(
|
||||
EventType.PASSENGER_ALIGHT,
|
||||
{"elevator": elevator.id, "floor": current_floor, "passenger": passenger_id}
|
||||
)
|
||||
|
||||
**Idle Detection**:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
# If elevator stopped with no direction, it's idle
|
||||
if elevator.last_tick_direction == Direction.STOPPED:
|
||||
self._emit_event(
|
||||
EventType.IDLE,
|
||||
{"elevator": elevator.id, "floor": current_floor}
|
||||
)
|
||||
|
||||
Event Processing in Controller
|
||||
-------------------------------
|
||||
|
||||
The ``ElevatorController`` base class automatically routes events to handler methods:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
class ElevatorController(ABC):
|
||||
def _execute_events(self, events: List[SimulationEvent]) -> None:
|
||||
"""Process events and route to handlers"""
|
||||
for event in events:
|
||||
if event.type == EventType.UP_BUTTON_PRESSED:
|
||||
passenger_id = event.data["passenger"]
|
||||
floor = self.floors[event.data["floor"]]
|
||||
passenger = ProxyPassenger(passenger_id, self.api_client)
|
||||
self.on_passenger_call(passenger, floor, "up")
|
||||
|
||||
elif event.type == EventType.DOWN_BUTTON_PRESSED:
|
||||
passenger_id = event.data["passenger"]
|
||||
floor = self.floors[event.data["floor"]]
|
||||
passenger = ProxyPassenger(passenger_id, self.api_client)
|
||||
self.on_passenger_call(passenger, floor, "down")
|
||||
|
||||
elif event.type == EventType.STOPPED_AT_FLOOR:
|
||||
elevator = self.elevators[event.data["elevator"]]
|
||||
floor = self.floors[event.data["floor"]]
|
||||
self.on_elevator_stopped(elevator, floor)
|
||||
|
||||
elif event.type == EventType.IDLE:
|
||||
elevator = self.elevators[event.data["elevator"]]
|
||||
self.on_elevator_idle(elevator)
|
||||
|
||||
# ... other event types ...
|
||||
|
||||
Control Flow: Bus Example
|
||||
--------------------------
|
||||
|
||||
The ``bus_example.py`` demonstrates a simple "bus route" algorithm:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
class ElevatorBusExampleController(ElevatorController):
|
||||
def __init__(self):
|
||||
super().__init__("http://127.0.0.1:8000", True)
|
||||
self.all_passengers = []
|
||||
self.max_floor = 0
|
||||
|
||||
def on_init(self, elevators: List[ProxyElevator], floors: List[ProxyFloor]) -> None:
|
||||
"""Initialize elevators to starting positions"""
|
||||
self.max_floor = floors[-1].floor
|
||||
self.floors = floors
|
||||
|
||||
for i, elevator in enumerate(elevators):
|
||||
# Distribute elevators evenly across floors
|
||||
target_floor = (i * (len(floors) - 1)) // len(elevators)
|
||||
elevator.go_to_floor(target_floor, immediate=True)
|
||||
|
||||
def on_event_execute_start(self, tick: int, events: List[SimulationEvent],
|
||||
elevators: List[ProxyElevator], floors: List[ProxyFloor]) -> None:
|
||||
"""Print state before processing events"""
|
||||
print(f"Tick {tick}: Processing {len(events)} events {[e.type.value for e in events]}")
|
||||
for elevator in elevators:
|
||||
print(
|
||||
f"\t{elevator.id}[{elevator.target_floor_direction.value},"
|
||||
f"{elevator.current_floor_float}/{elevator.target_floor}]"
|
||||
+ "👦" * len(elevator.passengers),
|
||||
end=""
|
||||
)
|
||||
print()
|
||||
|
||||
def on_elevator_stopped(self, elevator: ProxyElevator, floor: ProxyFloor) -> None:
|
||||
"""Implement bus route logic"""
|
||||
print(f"🛑 Elevator E{elevator.id} stopped at F{floor.floor}")
|
||||
|
||||
# Bus algorithm: go up to top, then down to bottom, repeat
|
||||
if elevator.last_tick_direction == Direction.UP and elevator.current_floor == self.max_floor:
|
||||
# At top, start going down
|
||||
elevator.go_to_floor(elevator.current_floor - 1)
|
||||
elif elevator.last_tick_direction == Direction.DOWN and elevator.current_floor == 0:
|
||||
# At bottom, start going up
|
||||
elevator.go_to_floor(elevator.current_floor + 1)
|
||||
elif elevator.last_tick_direction == Direction.UP:
|
||||
# Continue upward
|
||||
elevator.go_to_floor(elevator.current_floor + 1)
|
||||
elif elevator.last_tick_direction == Direction.DOWN:
|
||||
# Continue downward
|
||||
elevator.go_to_floor(elevator.current_floor - 1)
|
||||
|
||||
def on_elevator_idle(self, elevator: ProxyElevator) -> None:
|
||||
"""Send idle elevator to floor 1"""
|
||||
elevator.go_to_floor(1)
|
||||
|
||||
Execution Sequence
|
||||
~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Here's what happens in a typical tick:
|
||||
|
||||
.. code-block:: text
|
||||
|
||||
Server: Tick 42
|
||||
Phase 1: Update status
|
||||
- Elevator 0: STOPPED → START_UP (has target)
|
||||
Phase 2: Process arrivals
|
||||
- Passenger 101 arrives at floor 0, going to floor 5
|
||||
- Event: UP_BUTTON_PRESSED
|
||||
Phase 3: Move elevators
|
||||
- Elevator 0: floor 2.0 → 2.1 (accelerating)
|
||||
Phase 4: Process stops
|
||||
- (no stops this tick)
|
||||
|
||||
Events: [UP_BUTTON_PRESSED, PASSING_FLOOR]
|
||||
|
||||
Client: Receive events
|
||||
on_event_execute_start(tick=42, events=[...])
|
||||
- Print "Tick 42: Processing 2 events"
|
||||
|
||||
_execute_events():
|
||||
- UP_BUTTON_PRESSED → on_passenger_call()
|
||||
→ Controller decides which elevator to send
|
||||
- PASSING_FLOOR → on_elevator_passing_floor()
|
||||
|
||||
on_event_execute_end(tick=42, events=[...])
|
||||
|
||||
Client: Send commands
|
||||
- elevator.go_to_floor(0) → POST /api/elevators/0/go_to_floor
|
||||
|
||||
Client: Step simulation
|
||||
- POST /api/step → Server processes tick 43
|
||||
|
||||
Key Timing Concepts
|
||||
-------------------
|
||||
|
||||
Command vs. Execution
|
||||
~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
# Tick 42: Controller sends command
|
||||
elevator.go_to_floor(5, immediate=False)
|
||||
# ← Command queued in elevator.next_target_floor
|
||||
|
||||
# Tick 43: Server processes
|
||||
# ← _update_elevator_status() assigns target
|
||||
# ← Elevator starts moving
|
||||
|
||||
# Tick 44-46: Elevator in motion
|
||||
# ← Events: PASSING_FLOOR
|
||||
|
||||
# Tick 47: Elevator arrives
|
||||
# ← Event: STOPPED_AT_FLOOR
|
||||
|
||||
There's a **one-tick delay** between command and execution (unless ``immediate=True``).
|
||||
|
||||
Immediate vs. Queued
|
||||
~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
# Queued (default): Wait until current target reached
|
||||
elevator.go_to_floor(5, immediate=False)
|
||||
# ← Sets elevator.next_target_floor = 5
|
||||
# ← Processed when current_floor == target_floor
|
||||
|
||||
# Immediate: Change target right away
|
||||
elevator.go_to_floor(5, immediate=True)
|
||||
# ← Sets elevator.position.target_floor = 5 immediately
|
||||
# ← May interrupt current journey
|
||||
|
||||
Use ``immediate=True`` for emergency redirects, ``immediate=False`` (default) for normal operation.
|
||||
|
||||
Performance Metrics
|
||||
-------------------
|
||||
|
||||
Metrics are calculated from passenger data:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
def _calculate_metrics(self) -> MetricsResponse:
|
||||
"""Calculate performance metrics"""
|
||||
completed = [p for p in self.state.passengers.values()
|
||||
if p.status == PassengerStatus.COMPLETED]
|
||||
|
||||
wait_times = [float(p.wait_time) for p in completed]
|
||||
system_times = [float(p.system_time) for p in completed]
|
||||
|
||||
return MetricsResponse(
|
||||
done=len(completed),
|
||||
total=len(self.state.passengers),
|
||||
avg_wait=sum(wait_times) / len(wait_times) if wait_times else 0,
|
||||
p95_wait=percentile(wait_times, 95),
|
||||
avg_system=sum(system_times) / len(system_times) if system_times else 0,
|
||||
p95_system=percentile(system_times, 95),
|
||||
)
|
||||
|
||||
Key metrics:
|
||||
|
||||
- **Wait time**: ``pickup_tick - arrive_tick`` (how long passenger waited)
|
||||
- **System time**: ``dropoff_tick - arrive_tick`` (total time in system)
|
||||
- **P95**: 95th percentile (worst-case for most passengers)
|
||||
|
||||
Best Practices
|
||||
--------------
|
||||
|
||||
1. **React to Events**: Don't poll state - implement event handlers
|
||||
2. **Use Queued Commands**: Default ``immediate=False`` is safer
|
||||
3. **Track Passengers**: Monitor ``on_passenger_call`` to know demand
|
||||
4. **Optimize for Wait Time**: Reduce time between arrival and pickup
|
||||
5. **Consider Load**: Check ``elevator.is_full`` before dispatching
|
||||
6. **Handle Idle**: Always give idle elevators something to do (even if it's "go to floor 0")
|
||||
|
||||
Example: Efficient Dispatch
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
def on_passenger_call(self, passenger: ProxyPassenger, floor: ProxyFloor, direction: str) -> None:
|
||||
"""Dispatch nearest suitable elevator"""
|
||||
best_elevator = None
|
||||
best_cost = float('inf')
|
||||
|
||||
for elevator in self.elevators:
|
||||
# Skip if full
|
||||
if elevator.is_full:
|
||||
continue
|
||||
|
||||
# Calculate cost (distance + current load)
|
||||
distance = abs(elevator.current_floor - floor.floor)
|
||||
load_penalty = elevator.load_factor * 10
|
||||
cost = distance + load_penalty
|
||||
|
||||
# Check if going in right direction
|
||||
if elevator.target_floor_direction.value == direction:
|
||||
cost *= 0.5 # Prefer elevators already going that way
|
||||
|
||||
if cost < best_cost:
|
||||
best_cost = cost
|
||||
best_elevator = elevator
|
||||
|
||||
if best_elevator:
|
||||
best_elevator.go_to_floor(floor.floor)
|
||||
|
||||
Summary
|
||||
-------
|
||||
|
||||
The event-driven, tick-based architecture provides:
|
||||
|
||||
- **Deterministic**: Same inputs always produce same results
|
||||
- **Testable**: Easy to create test scenarios with traffic files
|
||||
- **Debuggable**: Clear event trail shows what happened when
|
||||
- **Flexible**: Easy to implement different dispatch algorithms
|
||||
- **Scalable**: Can simulate large buildings and many passengers
|
||||
|
||||
Next Steps
|
||||
----------
|
||||
|
||||
- Study ``bus_example.py`` for a complete working example
|
||||
- Implement your own controller by extending ``ElevatorController``
|
||||
- Experiment with different dispatch algorithms
|
||||
- Analyze performance metrics to optimize your approach
|
||||
Reference in New Issue
Block a user