添加物料tf变化时,发送topic到前端

另外修改了物料初始化的方法,防止在tf还未发布时提前建立物料模型与发布话题
This commit is contained in:
zhangshixiang
2025-04-25 19:20:18 +08:00
committed by Junhan Chang
parent 2990e70c25
commit 111c3f42e4
2 changed files with 236 additions and 28 deletions

View File

@@ -131,7 +131,7 @@ class ResourceVisualization:
executable='move_group', executable='move_group',
output='screen', output='screen',
parameters=[{ parameters=[{
'robot_description': self.robot_state_str, 'robot_description': robot_description,
'robot_description_semantic': self.srdf_str, 'robot_description_semantic': self.srdf_str,
'capabilities': '', 'capabilities': '',
'disable_capabilities': '', 'disable_capabilities': '',

View File

@@ -31,14 +31,20 @@ class ResourceMeshManager(Node):
""" """
super().__init__(node_name) super().__init__(node_name)
self.resource_model = resource_model self.resource_model = resource_model
self.resource_config_dict = {item['id']: item for item in resource_config} self.resource_config_dict = {item['id']: item for item in resource_config}
self.move_group_ready = False self.move_group_ready = False
self.resource_tf_dict = {} self.resource_tf_dict = {}
self.tf_broadcaster = TransformBroadcaster(self) self.tf_broadcaster = TransformBroadcaster(self)
self.tf_buffer = Buffer() self.tf_buffer = Buffer()
self.tf_listener = TransformListener(self.tf_buffer, self) self.tf_listener = TransformListener(self.tf_buffer, self)
self.create_timer(0.02, self.publish_resource_tf)
self.old_resource_pose = {}
self.__planning_scene = None
self.__old_planning_scene = None
self.__old_allowed_collision_matrix = None
callback_group = ReentrantCallbackGroup() callback_group = ReentrantCallbackGroup()
self._get_planning_scene_service = self.create_client( self._get_planning_scene_service = self.create_client(
@@ -52,9 +58,6 @@ class ResourceMeshManager(Node):
), ),
callback_group=callback_group, callback_group=callback_group,
) )
self.__planning_scene = None
self.__old_planning_scene = None
self.__old_allowed_collision_matrix = None
# Create a service for applying the planning scene # Create a service for applying the planning scene
self._apply_planning_scene_service = self.create_client( self._apply_planning_scene_service = self.create_client(
@@ -69,6 +72,9 @@ class ResourceMeshManager(Node):
callback_group=callback_group, callback_group=callback_group,
) )
self.resource_pose_publisher = self.create_publisher(
String, f"devices/{node_name}/resource_pose", 10
)
self.__collision_object_publisher = self.create_publisher( self.__collision_object_publisher = self.create_publisher(
CollisionObject, "/collision_object", 10 CollisionObject, "/collision_object", 10
) )
@@ -80,11 +86,222 @@ class ResourceMeshManager(Node):
self._action_server = ActionServer( self._action_server = ActionServer(
self, self,
SendCmd, SendCmd,
f'{node_name}/tf_update', f'devices/{node_name}/tf_update',
self.tf_update, self.tf_update,
callback_group=callback_group callback_group=callback_group
) )
self.resource_mesh_setup()
self.create_timer(0.02, self.publish_resource_tf)
self.create_timer(1, self.check_resource_pose_changes)
def check_move_group_ready(self):
"""检查move_group节点是否已初始化完成"""
# 获取当前可用的节点列表
tf_ready = self.tf_buffer.can_transform("world", next(iter(self.resource_tf_dict.keys())), rclpy.time.Time())
# print(tf_ready)
if self._get_planning_scene_service.service_is_ready() and self._apply_planning_scene_service.service_is_ready() and tf_ready:
self.move_group_ready = True
self.add_resource_collision_meshes()
# time.sleep(1)
def resource_mesh_setup(self):
"""move_group初始化完成后的设置"""
self.get_logger().info('开始设置资源网格管理器')
#遍历resource_config中的资源配置判断panent是否在resource_model中
for resource_id, resource_config in self.resource_config_dict.items():
parent = resource_config['parent']
parent_link = 'world'
if parent in self.resource_model:
parent_link = parent
elif parent is None and resource_id in self.resource_model:
pass
elif parent not in self.resource_model and parent is not None:
parent_link = f"{self.resource_config_dict[parent]['parent']}{parent}_device_link".replace("None","")
else:
continue
# 提取位置信息并转换单位
position = {
"x": float(resource_config['position']['x'])/1000,
"y": float(resource_config['position']['y'])/1000,
"z": float(resource_config['position']['z'])/1000
}
rotation_dict = {
"x": 0,
"y": 0,
"z": 0
}
if 'rotation' in resource_config['config']:
rotation_dict = resource_config['config']['rotation']
# 从欧拉角转换为四元数
q = quaternion_from_euler(
float(rotation_dict['x']),
float(rotation_dict['y']),
float(rotation_dict['z'])
)
rotation = {
"x": q[0],
"y": q[1],
"z": q[2],
"w": q[3]
}
# 更新资源TF字典
self.resource_tf_dict[resource_id] = {
"parent": parent_link,
"position": position,
"rotation": rotation
}
def publish_resource_tf(self):
"""
发布资源之间的TF关系
遍历self.resource_tf_dict中的每个元素根据keyparent以及position和rotation
发布key和parent之间的tf关系
"""
transforms = []
# 遍历资源TF字典
resource_tf_dict = copy.deepcopy(self.resource_tf_dict)
for resource_id, tf_info in resource_tf_dict.items():
parent = tf_info['parent']
position = tf_info['position']
rotation = tf_info['rotation']
# 创建静态变换消息
transform = TransformStamped()
transform.header.stamp = self.get_clock().now().to_msg()
transform.header.frame_id = parent
transform.child_frame_id = resource_id
# 设置位置
transform.transform.translation.x = float(position['x'])
transform.transform.translation.y = float(position['y'])
transform.transform.translation.z = float(position['z'])
# 设置旋转
transform.transform.rotation.x = rotation['x']
transform.transform.rotation.y = rotation['y']
transform.transform.rotation.z = rotation['z']
transform.transform.rotation.w = rotation['w']
transforms.append(transform)
# 一次性发布所有静态变换
if transforms:
self.tf_broadcaster.sendTransform(transforms)
# self.check_resource_pose_changes()
# self.get_logger().info(f'已发布 {len(transforms)} 个资源TF关系')
def check_resource_pose_changes(self):
"""
遍历资源TF字典计算每个资源相对于world的变换
与旧的位姿比较,记录发生变化的资源,并更新旧位姿记录。
Returns:
dict: 包含发生位姿变化的资源ID及其新位姿
"""
if not self.move_group_ready:
self.check_move_group_ready()
return
changed_poses = {}
resource_tf_dict = copy.deepcopy(self.resource_tf_dict)
for resource_id in resource_tf_dict.keys():
try:
# 获取从resource_id到world的转换
transform = self.tf_buffer.lookup_transform(
"world",
resource_id,
rclpy.time.Time(),
rclpy.duration.Duration(seconds=5)
)
# 提取当前位姿信息
current_pose = {
"position": {
"x": transform.transform.translation.x,
"y": transform.transform.translation.y,
"z": transform.transform.translation.z
},
"rotation": {
"x": transform.transform.rotation.x,
"y": transform.transform.rotation.y,
"z": transform.transform.rotation.z,
"w": transform.transform.rotation.w
}
}
# 检查是否存在旧位姿记录
if resource_id not in self.old_resource_pose:
# 如果没有旧记录,则认为是新资源,记录变化
changed_poses[resource_id] = current_pose
self.old_resource_pose[resource_id] = current_pose
else:
# 比较当前位姿与旧位姿
old_pose = self.old_resource_pose[resource_id]
if (not self._is_pose_equal(current_pose, old_pose)):
# 如果位姿发生变化,记录新位姿
changed_poses[resource_id] = current_pose
self.old_resource_pose[resource_id] = current_pose
except Exception as e:
self.get_logger().warning(f"获取资源 {resource_id} 的世界坐标变换失败: {e}")
changed_poses_msg = String()
changed_poses_msg.data = json.dumps(changed_poses)
self.resource_pose_publisher.publish(changed_poses_msg)
def _is_pose_equal(self, pose1, pose2, tolerance=1e-5):
"""
比较两个位姿是否相等(考虑浮点数精度)
Args:
pose1: 第一个位姿
pose2: 第二个位姿
tolerance: 浮点数比较的容差
Returns:
bool: 如果位姿相等返回True否则返回False
"""
# 比较位置
pos1 = pose1["position"]
pos2 = pose2["position"]
if (abs(pos1["x"] - pos2["x"]) > tolerance or
abs(pos1["y"] - pos2["y"]) > tolerance or
abs(pos1["z"] - pos2["z"]) > tolerance):
return False
# 比较旋转
rot1 = pose1["rotation"]
rot2 = pose2["rotation"]
if (abs(rot1["x"] - rot2["x"]) > tolerance or
abs(rot1["y"] - rot2["y"]) > tolerance or
abs(rot1["z"] - rot2["z"]) > tolerance or
abs(rot1["w"] - rot2["w"]) > tolerance):
return False
return True
def tf_update(self, goal_handle : ServerGoalHandle): def tf_update(self, goal_handle : ServerGoalHandle):
tf_update_msg = goal_handle.request tf_update_msg = goal_handle.request
@@ -119,13 +336,10 @@ class ResourceMeshManager(Node):
"rotation": rotation "rotation": rotation
} }
print(self.resource_tf_dict)
self.attach_collision_object(id=resource_id,link_name=target_parent) self.attach_collision_object(id=resource_id,link_name=target_parent)
self.publish_resource_tf() self.publish_resource_tf()
except Exception as e: except Exception as e:
self.get_logger().error(f"更新资源TF字典失败: {e}") self.get_logger().error(f"更新资源TF字典失败: {e}")
goal_handle.abort() goal_handle.abort()
@@ -133,15 +347,6 @@ class ResourceMeshManager(Node):
goal_handle.succeed() goal_handle.succeed()
return SendCmd.Result(success=True) return SendCmd.Result(success=True)
def check_move_group_ready(self):
"""检查move_group节点是否已初始化完成"""
while not self.move_group_ready:
# 获取当前可用的节点列表
if self._get_planning_scene_service.service_is_ready() and self._apply_planning_scene_service.service_is_ready():
self.resource_mesh_setup()
self.move_group_ready = True
time.sleep(0.5)
def resource_mesh_setup(self): def resource_mesh_setup(self):
"""move_group初始化完成后的设置""" """move_group初始化完成后的设置"""
@@ -209,7 +414,8 @@ class ResourceMeshManager(Node):
transforms = [] transforms = []
# 遍历资源TF字典 # 遍历资源TF字典
for resource_id, tf_info in self.resource_tf_dict.items(): resource_tf_dict = copy.deepcopy(self.resource_tf_dict)
for resource_id, tf_info in resource_tf_dict.items():
parent = tf_info['parent'] parent = tf_info['parent']
position = tf_info['position'] position = tf_info['position']
rotation = tf_info['rotation'] rotation = tf_info['rotation']
@@ -237,6 +443,7 @@ class ResourceMeshManager(Node):
# 一次性发布所有静态变换 # 一次性发布所有静态变换
if transforms: if transforms:
self.tf_broadcaster.sendTransform(transforms) self.tf_broadcaster.sendTransform(transforms)
# self.get_logger().info(f'已发布 {len(transforms)} 个资源TF关系') # self.get_logger().info(f'已发布 {len(transforms)} 个资源TF关系')
def add_resource_collision_meshes(self): def add_resource_collision_meshes(self):
@@ -303,7 +510,7 @@ class ResourceMeshManager(Node):
quat_xyzw=q, quat_xyzw=q,
frame_id=resource_id frame_id=resource_id
) )
time.sleep(0.01) time.sleep(0.02)
self.get_logger().info('资源碰撞网格添加完成') self.get_logger().info('资源碰撞网格添加完成')
@@ -4816,9 +5023,10 @@ if __name__ == '__main__':
resource_config = json.loads(config_s.replace("'",'"')) resource_config = json.loads(config_s.replace("'",'"'))
rclpy.init() rclpy.init()
resource_mesh_manager = ResourceMeshManager(resource_model, resource_config, 'resource_mesh_manager') resource_mesh_manager = ResourceMeshManager(resource_model, resource_config, 'resource_mesh_manager')
resource_mesh_manager.resource_mesh_setup() # resource_mesh_manager.resource_mesh_setup()
resource_mesh_manager.check_move_group_ready()
resource_mesh_manager.publish_resource_tf() resource_mesh_manager.publish_resource_tf()
# resource_mesh_manager.clear_all_collision_objects() # resource_mesh_manager.clear_all_collision_objects()
# print(json.dumps(resource_mesh_manager.resource_tf_dict, indent=4, ensure_ascii=False)) # print(json.dumps(resource_mesh_manager.resource_tf_dict, indent=4, ensure_ascii=False))
resource_mesh_manager.add_resource_collision_meshes()
rclpy.spin(resource_mesh_manager) rclpy.spin(resource_mesh_manager)