create warehouse by factory func

This commit is contained in:
Junhan Chang
2025-09-30 11:57:34 +08:00
parent 9bbae96447
commit 7b426ed5ae
6 changed files with 169 additions and 72 deletions

View File

@@ -1,63 +1,88 @@
from typing import Optional, List
from typing import Dict, Optional, List, Union
from pylabrobot.resources import Coordinate
from pylabrobot.resources.carrier import ResourceHolder, create_homogeneous_resources
from unilabos.resources.itemized_carrier import ItemizedCarrier
from unilabos.resources.itemized_carrier import ItemizedCarrier, ResourcePLR
def warehouse_factory(
name: str,
num_items_x: int = 4,
num_items_y: int = 1,
num_items_z: int = 4,
dx: float = 137.0,
dy: float = 96.0,
dz: float = 120.0,
item_dx: float = 10.0,
item_dy: float = 10.0,
item_dz: float = 10.0,
removed_positions: Optional[List[int]] = None,
empty: bool = False,
category: str = "warehouse",
model: Optional[str] = None,
):
# 创建16个板架位 (4层 x 4位置)
locations = []
for layer in range(num_items_z): # 4层
for row in range(num_items_y): # 4行
for col in range(num_items_x): # 1列 (每层4x1=4个位置)
# 计算位置
x = dx + col * item_dx
y = dy + (num_items_y - row - 1) * item_dy
z = dz + (num_items_z - layer - 1) * item_dz
locations.append(Coordinate(x, y, z))
if removed_positions:
locations = [loc for i, loc in enumerate(locations) if i not in removed_positions]
sites = create_homogeneous_resources(
klass=ResourceHolder,
locations=locations,
resource_size_x=127.0,
resource_size_y=86.0,
name_prefix=name,
)
return WareHouse(
name=name,
size_x=dx + item_dx * num_items_x,
size_y=dy + item_dy * num_items_y,
size_z=dz + item_dz * num_items_z,
num_items_x = num_items_x,
num_items_y = num_items_y,
num_items_z = num_items_z,
# ordered_items=ordered_items,
# ordering=ordering,
sites=sites,
category=category,
model=model,
)
class WareHouse(ItemizedCarrier):
"""4x4x1堆栈载体类 - 可容纳16个板位的载体4层x4行x1列"""
"""堆栈载体类 - 可容纳16个板位的载体4层x4行x1列"""
def __init__(
self,
name: str,
num_items_x: int = 4,
num_items_y: int = 1,
num_items_z: int = 4,
dx: float = 137.0,
dy: float = 96.0,
dz: float = 120.0,
item_dx: float = 10.0,
item_dy: float = 10.0,
item_dz: float = 10.0,
removed_positions: Optional[List[int]] = None,
empty: bool = False,
size_x: float,
size_y: float,
size_z: float,
num_items_x: int,
num_items_y: int,
num_items_z: int,
sites: Optional[Dict[Union[int, str], Optional[ResourcePLR]]] = None,
category: str = "warehouse",
model: Optional[str] = None,
):
self.num_items_x = num_items_x
self.num_items_y = num_items_y
self.num_items_z = num_items_z
# 创建16个板架位 (4层 x 4位置)
locations = []
for layer in range(num_items_z): # 4层
for row in range(num_items_y): # 4行
for col in range(num_items_x): # 1列 (每层4x1=4个位置)
# 计算位置
x = dx + col * item_dx
y = dy + (num_items_y - row - 1) * item_dy
z = dz + (num_items_z - layer - 1) * item_dz
locations.append(Coordinate(x, y, z))
if removed_positions:
locations = [loc for i, loc in enumerate(locations) if i not in removed_positions]
sites = create_homogeneous_resources(
klass=ResourceHolder,
locations=locations,
resource_size_x=127.0,
resource_size_y=86.0,
name_prefix=name,
)
super().__init__(
name=name,
size_x=dx + item_dx * num_items_x,
size_y=dy + item_dy * num_items_y,
size_z=dz + item_dz * num_items_z,
size_x=size_x,
size_y=size_y,
size_z=size_z,
# ordered_items=ordered_items,
# ordering=ordering,
num_items_x=num_items_x,
num_items_y=num_items_y,
num_items_z=num_items_z,
sites=sites,
category=category,
model=model,