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rename and fix all Yihua Materials: ClipMagazineHole→Magazine(ResourceStack), and use factory functions
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284
unilabos/resources/battery/magazine.py
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284
unilabos/resources/battery/magazine.py
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from typing import Dict, List, Optional, OrderedDict, Union
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import math
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from pylabrobot.resources.coordinate import Coordinate
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from pylabrobot.resources import Resource, ResourceStack, ItemizedResource
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from pylabrobot.resources.carrier import create_homogeneous_resources
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class Magazine(ResourceStack):
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"""子弹夹洞位类"""
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def __init__(
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self,
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name: str,
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direction: str = 'z',
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resources: Optional[List[Resource]] = None,
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max_sheets: int = 100,
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**kwargs
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):
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"""初始化子弹夹洞位
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Args:
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name: 洞位名称
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direction: 堆叠方向
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resources: 资源列表
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max_sheets: 最大极片数量
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"""
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super().__init__(
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name=name,
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direction=direction,
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resources=resources,
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)
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self.max_sheets = max_sheets
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class MagazineHolder(ItemizedResource):
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"""子弹夹类 - 有多个洞位,每个洞位放多个极片"""
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def __init__(
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self,
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name: str,
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size_x: float,
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size_y: float,
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size_z: float,
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ordered_items: Optional[Dict[str, Magazine]] = None,
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ordering: Optional[OrderedDict[str, str]] = None,
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hole_diameter: float = 14.0,
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hole_depth: float = 10.0,
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max_sheets_per_hole: int = 100,
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cross_section_type: str = "circle",
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category: str = "magazine_holder",
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model: Optional[str] = None,
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):
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"""初始化子弹夹
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Args:
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name: 子弹夹名称
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size_x: 长度 (mm)
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size_y: 宽度 (mm)
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size_z: 高度 (mm)
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hole_diameter: 洞直径 (mm)
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hole_depth: 洞深度 (mm)
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max_sheets_per_hole: 每个洞位最大极片数量
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category: 类别
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model: 型号
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"""
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super().__init__(
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name=name,
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size_x=size_x,
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size_y=size_y,
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size_z=size_z,
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ordered_items=ordered_items,
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ordering=ordering,
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category=category,
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model=model,
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)
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# 保存洞位的直径和深度
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self.hole_diameter = hole_diameter
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self.hole_depth = hole_depth
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self.max_sheets_per_hole = max_sheets_per_hole
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self.cross_section_type = cross_section_type
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def serialize(self) -> dict:
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return {
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**super().serialize(),
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"hole_diameter": self.hole_diameter,
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"hole_depth": self.hole_depth,
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"max_sheets_per_hole": self.max_sheets_per_hole,
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"cross_section_type": self.cross_section_type,
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}
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def magazine_factory(
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name: str,
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size_x: float,
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size_y: float,
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size_z: float,
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locations: List[Coordinate],
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hole_diameter: float = 14.0,
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hole_depth: float = 10.0,
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max_sheets_per_hole: int = 100,
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category: str = "magazine_holder",
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model: Optional[str] = None,
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) -> 'MagazineHolder':
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"""工厂函数:创建子弹夹
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Args:
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name: 子弹夹名称
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size_x: 长度 (mm)
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size_y: 宽度 (mm)
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size_z: 高度 (mm)
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locations: 洞位坐标列表
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hole_diameter: 洞直径 (mm)
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hole_depth: 洞深度 (mm)
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max_sheets_per_hole: 每个洞位最大极片数量
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category: 类别
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model: 型号
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"""
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# 创建洞位
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_sites = create_homogeneous_resources(
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klass=Magazine,
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locations=locations,
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resource_size_x=hole_diameter,
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resource_size_y=hole_diameter,
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name_prefix=name,
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max_sheets=max_sheets_per_hole,
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)
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# 生成编号键
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keys = [f"A{i+1}" for i in range(len(locations))]
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sites = dict(zip(keys, _sites.values()))
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return MagazineHolder(
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name=name,
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size_x=size_x,
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size_y=size_y,
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size_z=size_z,
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ordered_items=sites,
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hole_diameter=hole_diameter,
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hole_depth=hole_depth,
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max_sheets_per_hole=max_sheets_per_hole,
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category=category,
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model=model,
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)
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def MagazineHolder_4(
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name: str,
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size_x: float = 80.0,
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size_y: float = 80.0,
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size_z: float = 10.0,
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hole_diameter: float = 14.0,
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hole_depth: float = 10.0,
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hole_spacing: float = 25.0,
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max_sheets_per_hole: int = 100,
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) -> MagazineHolder:
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"""创建4孔子弹夹 - 正方形四角排布"""
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# 计算4个洞位的坐标(正方形四角排布)
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center_x = size_x / 2
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center_y = size_y / 2
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offset = hole_spacing / 2
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locations = [
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Coordinate(center_x - offset, center_y - offset, size_z - hole_depth), # 左下
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Coordinate(center_x + offset, center_y - offset, size_z - hole_depth), # 右下
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Coordinate(center_x - offset, center_y + offset, size_z - hole_depth), # 左上
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Coordinate(center_x + offset, center_y + offset, size_z - hole_depth), # 右上
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]
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return magazine_factory(
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name=name,
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size_x=size_x,
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size_y=size_y,
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size_z=size_z,
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locations=locations,
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hole_diameter=hole_diameter,
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hole_depth=hole_depth,
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max_sheets_per_hole=max_sheets_per_hole,
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category="clip_magazine_four",
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)
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def MagazineHolder_2(
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name: str,
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size_x: float = 80.0,
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size_y: float = 80.0,
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size_z: float = 10.0,
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hole_diameter: float = 14.0,
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hole_depth: float = 10.0,
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hole_spacing: float = 25.0,
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max_sheets_per_hole: int = 100,
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) -> MagazineHolder:
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"""创建2孔子弹夹 - 竖向排布"""
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# 计算2个洞位的坐标(竖向排布)
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center_x = size_x / 2
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center_y = size_y / 2
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offset = hole_spacing / 2
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locations = [
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Coordinate(center_x, center_y - offset, size_z - hole_depth), # 下方
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Coordinate(center_x, center_y + offset, size_z - hole_depth), # 上方
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]
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return magazine_factory(
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name=name,
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size_x=size_x,
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size_y=size_y,
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size_z=size_z,
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locations=locations,
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hole_diameter=hole_diameter,
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hole_depth=hole_depth,
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max_sheets_per_hole=max_sheets_per_hole,
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category="clip_magazine_two",
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)
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def MagazineHolder_1(
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name: str,
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size_x: float = 80.0,
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size_y: float = 80.0,
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size_z: float = 10.0,
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hole_diameter: float = 14.0,
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hole_depth: float = 10.0,
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max_sheets_per_hole: int = 100,
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) -> MagazineHolder:
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"""创建1孔子弹夹 - 中心单孔"""
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# 计算1个洞位的坐标(中心位置)
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center_x = size_x / 2
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center_y = size_y / 2
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locations = [
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Coordinate(center_x, center_y, size_z - hole_depth), # 中心
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]
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return magazine_factory(
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name=name,
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size_x=size_x,
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size_y=size_y,
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size_z=size_z,
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locations=locations,
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hole_diameter=hole_diameter,
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hole_depth=hole_depth,
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max_sheets_per_hole=max_sheets_per_hole,
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category="clip_magazine_one",
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)
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def MagazineHolder_6(
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name: str,
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size_x: float = 80.0,
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size_y: float = 80.0,
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size_z: float = 40.0,
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hole_diameter: float = 14.0,
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hole_depth: float = 10.0,
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hole_spacing: float = 20.0,
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max_sheets_per_hole: int = 100,
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) -> MagazineHolder:
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"""创建6孔子弹夹 - 六边形排布"""
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# 计算6个洞位的坐标(六边形排布:中心1个,周围5个)
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center_x = size_x / 2
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center_y = size_y / 2
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locations = []
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# 周围6个孔,按六边形排布
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for i in range(6):
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angle = i * 60 * math.pi / 180 # 每60度一个孔
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x = center_x + hole_spacing * math.cos(angle)
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y = center_y + hole_spacing * math.sin(angle)
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locations.append(Coordinate(x, y, size_z - hole_depth))
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return magazine_factory(
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name=name,
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size_x=size_x,
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size_y=size_y,
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size_z=size_z,
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locations=locations,
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hole_diameter=hole_diameter,
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hole_depth=hole_depth,
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max_sheets_per_hole=max_sheets_per_hole,
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category="clip_magazine_six",
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)
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